Vectorworks is a CAD design and production management system for architects, designers, and engineers. It offers precision 2D drafting, 3D modeling, and accurately rendered drawings, as well as simultaneous 2D/3D/parametric view and editing. It includes integrated reporting of non-graphical data to generate a variety of reports, price/materials lists, etc. directly from the drawing(s).
VECTORWORKS STANDARD WORKSPACE
When VectorWorks Fundamentals is started, the main window opens with a new, blank file. By default, the standard workspace is selected, and contains menus, palettes, and tool sets in a default layout. During a work session, palettes may be opened, closed, and moved around as necessary. When the application is closed, the last workspace settings are preserved and restored for the next session.
Custom workspaces can be created, as described in Creating or Editing a Workspace. To switch to another workspace, select Tools > Workspaces, and then select the workspace from the list of those available.
Windows, palettes, tool sets, and dialog boxes containing a sizing handle in their bottom right corner can be resized by click-dragging the sizing handle to the desired location.
The following table describes some of the standard workspace features.
- *dont click links in the table, see VectorWork Help and type in appropriate heading to get the additional information*
To find out what anything on your screen is select Help > What’s This?
A small ? will appear next to the arrow. Click the arrow on whatever you’re curious about and a VectorWorks user’s guide screen will appear with information about the thing you clicked on.
Setting Up a Workspace
A workspace defines what tools, menus, menu options, commands, and palettes appear on your screen or are available to you. It also defines where those objects and options appear and the shortcuts assigned to them. There are workspaces set up for each type of VectorWorks or you can customize a workspace to best fit your needs.
The Designer workspace contains a major subset of the entire combined feature set; the remaining items can be added to the workspace using the Workspace Editor.
Creating or Editing a Workspace
To create or edit a workspace:
1. Select Tool > Workspaces > Workspace Editor, or select Customize from a tool palette’s utility menu.
2. Select the workspace to edit.
3. Enter a workspace name when creating a new workspace or editing a copy of the current workspace.
4. Click OK.
The Workspace Editor dialog box opens.
5. Modify the menus, tools, or key commands as described in the following VectorWorks help sections:
• Modifying Menus and Commands
• Modifying Tool Palettes and Tool Sets
• Modifying Constraint and Mode Shortcuts
If a duplicate item is added to a menu, palette, or tool set, the item displays in both locations. Highlight the undesired occurrence of the tool or command and press the Delete key to remove it.
Palette Layout Options
The default palette layout in VectorWorks can be customized.
Select palettes to display or hide by using the Window > Palettes menu.
Click on the title bar of any displayed palette and drag it to the desired location.
Most palettes can be resized using the platform’s resizing convention. Palette size, position, and visibility are saved upon exiting VectorWorks .
Specifying Macintosh Palette Margins
On the Macintosh, palettes can be placed in a margin on either side of the drawing area. When palette margins are used, the drawing area cannot expand past a fixed size, allowing palettes to remain out of the way.
The palette margin area can be turned on and off in the VectorWorks Preferences as described VectorWorks Help > Setting VectorWorks Preferences.
To increase the available drawing area, palettes can be minimized while not in use, and then maximized when needed.
Selecting Palettes and Tool Sets
Palettes and Tool Sets
The standard workspace contains various palettes for creating and editing objects in VectorWorks.
Basic and Tool Sets are tool palettes, which have special functionality, as described in the "Tools" section of this tutorial (2.5).
Depending on the initial settings, some palettes may be hidden when VectorWorks is launched.
The Constraints Palette
The Constraints palette specifies the types of cues to display; the on-screen feedback which displays is based on the constraint(s) selected.
Constraints can be used individually or combined to create complex constraints.
For example, the Snap to Object constraint can be combined with the Snap to Grid constraint in order to find points which are both on the edge of the object and on a grid line.
Similarly, constraints can be combined with Data Display bar input to find a specific snap point along a defined location in the drawing area.
The Constraints palette changes to reflect the tool selected.
For more information on the SmartCursor and Constraints, see VectorWorks Help > Setting VectorWorks Preferences. Constraints can be used with both 2D and 3D tools; however, Smart Edge and Constrain Tangent are only available to 2D tools, and Constrain Working Plane and Constrain Perpendicular are only available to 3D tools.
To set constraints:
1. Click a constraint button to activate the constraint.
2. Double-click (where available) to open a dialog box with specific parameters for that constraint.
3. Enter the desired criteria, and then click OK to set.
The Attributes Palette
The Attributes palette applies attributes to 2D and 3D objects, and displays the current attributes applied to an object.
Fill and pen characteristics, such as color, pattern, hatch, images, and gradients can be applied to all VectorWorks objects except text.
The only text characteristic that can be changed with the Attributes palette is pen color; however, the text box itself can accept fill attributes. All other text attributes are controlled by the Text menu commands (see VectorWorks Help > Formatting Text).
Line styles and the presence and location of arrow heads are also set in the Attributes palette.
If using the same attribute settings for groups of objects, it is preferable to create a class for those objects and apply the class attributes at creation.
Class attributes can also be set for selected objects; see VectorWorks Help > Setting Class Attributes.
Object Info Palette
The Object Info palette provides information about the selected object(s) in a VectorWorks drawing. The information displayed depends on the type of objects selected.
In addition, the palette can be used to change the parameters. For more on changing object information and parameters see VectorWorks Help > Editing Object Information.
The Object Info palette organizes data into three tabbed panes:
- *dont click links in the table, scroll down to see information under headings below*
Object Info palette drop-down list items can be selected by using the mouse or by typing the first letter(s) of the desired item to highlight the closest match in the list (excluding class and layer lists).
Object properties can be directly edited through the Object Info palette from the Shape tab. Objects can also be edited with the tools on the Basic (Tools) palette.
The Shape tab always displays class and layer information.
The detailed object information that is also displayed depends on the type of object selected.
Keep the following points in mind when changing object information through the Shape tab:
- To change individual objects in a group, first select the Modify > Edit Group or Ungroup command, and then select the desired object(s).
- In single vertex mode, only that vertex changes. However, in entire object mode, all the vertices are changed.
To view and edit object information for a single object:
1. Select Window > Palettes > Object Info.
The Object Info palette opens.
2. Click the Shape tab.
3. Select the desired object.
Editable information for that object is displayed.
4. Change the desired information.
Press the Enter or Tab key to make the change.
To view and edit object information for multiple objects:
1. Select Window > Palettes > Object Info.
The Object Info palette opens.
2. Click the Shape tab.
3. Select the desired objects.
4. To edit each object in a selection separately, click the Multiple Edit mode button. This switches to Individual Edit mode.
Once in Individual Edit mode, use the Next arrow button to move forward through the selected objects and the Previous arrow button to move backward through the selections. Each object highlights briefly as it is selected.
To be sure which object is currently selected, click the center circular button to highlight it again. If either arrow appears dimmed, the end of the selected objects in that order has been reached.
Alternatively, select multiple objects of the same type, and then modify them at one time in Multiple Edit mode. When several objects of the same type have been selected, the palette operates in “batch” editing mode.
Some objects have more editable fields than others.
If the Object Info palette is not fully extended when an object of this type is selected, scroll options are provided.
The Data tab lists all records in the drawing, along with checkboxes showing which records are attached.
(Record formats, which store a wide range of data (like price or part numbers), can be attached to any object or symbol. Records attached to an object or symbol definition become a permanent part of it, remaining with the object or symbol even when it is imported or cut and pasted into another drawing. Several record formats can be attached to a single object or symbol, and record values can be individually changed for each object to which the record is attached. See VectorWorks Help > Record Formats for more information on creating, attaching, editing, and deleting record formats.)
The Object Info palette can be used to make changes to record settings.
To view and edit record information:
1. Select Window > Palettes > Object Info.
2. Click the Data tab.
3. Select the desired object in the drawing area.
Resize the list boxes by selecting and dragging the bars between them. If any records are attached to the selected object, the box to the left of the record name displays an X. If more than one object is selected, only the records attached to all objects display an X.
Applying Textures with Basic Mapping
To apply a texture with basic mapping to one or more objects:
1. Create or import a texture resource as described in VectorWorks Help > Creating Textures.
2. Select the object(s) to texture. If more than one object is selected, only the texture resource can be selected. Mapping parameters can only be set for individually selected objects.
3. Click the Render tab on the Object Info palette.
4. Select the desired Texture from either the default resources or the current file’s resources (see VectorWorks Help > Default Resources), and then set the texture parameters, which apply only to the selected object.
Because Object Info palette changes apply only to the selected object, one texture can be applied with different parameters to many objects.
The basic mapping parameters display in the Object Info palette; click Mapping to access advanced mapping items as described in VectorWorks Help > Applying Textures with Advanced Mapping.
- *dont click links in the table, see VectorWork Help and type in appropriate heading to get the additional information*
The texture can also be applied to objects from the Resource Browser; click the texture and drag it to the desired object.
Alternatively, select the desired object(s), double-click on the texture to apply, or select the texture and click Apply from the context menu. However, when a texture is applied in this way, mapping options cannot be accessed directly. Click on the Render tab of the Object Info palette to edit the texture mapping.
5. The texture is applied to the selected object(s).
The Working Planes Palette
The Working Planes palette displays working plane positions that have been set and saved while working on a drawing.
From this palette, switch between working plane positions, name and save working plane positions, and select the working plane display mode.
Combine these features with the Set Working Plane tool and the Align Plane tool to accurately control the placement and alignment of objects in 3D space.
The Resource Browser is the central repository for all VectorWorks resources.
To open the Resource Browser:
Select Window > Palettes > Resource Browser.
The Resource Browser opens.
Resources can be viewed in either Thumbnails (default) or List mode.
In Thumbnails mode, resources are displayed in 64x64 pixel full color.
Symbols, plug-in objects, gradient fills, image fills, and hatch patterns are previewed with an actual image; other resources are previewed with a representational icon.
Long resource names display on two lines, and the number of characters displayed depends on the system font selected.
In List mode, resources are displayed as 16x16 pixel representational icons.
- *dont click links in the table, see VectorWork Help and type in appropriate heading to get the additional information*
To change the view mode:
1. In the Resource Browser, select View As from the Resources menu.
2. From the list, select Thumbnails or List.
The selected view is saved with the workspace.
Hiding and Showing Resources
When sorting through a large number of resource types, it may be useful to hide unused resource types from view.
To hide or show resource types:
1. Select Show Object Types from the Resources menu.
2. Select the resource type to hide or show. A currently visible resource type is indicated by a check mark next to its name.
In List view, hidden resources are not shown in the resources display window.
In Thumbnails mode, resource types can also be hidden or displayed by clicking on the disclosure arrow next to the resource type name in the Resource Browser.
Double-clicking on the resource name bar also hides or displays resources.
The current resource view status is saved with the workspace.
Navigating within drawings provides access to classes, design layers, sheet layers, viewports, and saved views, similar to the Organization dialog box.
However, the drawing area is accessible while the Navigation palette is open.
To use the Navigation palette:
1. Select Window > Palettes > Navigation.
The Navigation palette opens.
2. Select the appropriate tab: Classes, Design Layers, Sheet Layers, Viewports, or Saved Views.
A list of items of that type in the current drawing displays.
3. Change the settings for classes, design layers, sheet layers, viewports, or saved views as needed.
• Click a class or design layer’s Visibility column to set the visibility for objects when the class or layer is inactive.
• Double-click a class, design layer, or sheet layer to activate it. Or, click the column to the left of the item’s name to activate it.
• Double-click a saved view to switch the document to that view.
• Double-click a viewport to switch the active layer to the sheet layer containing the viewport, and to select the viewport (if a viewport is in a class with settings that prevent the viewport from being selected, a message displays to indicate that the active class changed to the viewport class).
• Select a class or design layer and then select one of the Class Options or Layer Options.
• Change the stacking order of a design layer by clicking the number in its # column and dragging it up or down the list.
See the following sections in the VectorWorks Help for details: Setting Visibilities, Setting the Active Class, Setting the Active Design Layer, Managing Saved Views, Creating Classes, and Changing the Design Layer Stacking Order.
4. The Navigation menu provides creation and management functions. Select a list item and then select the desired function from the Navigation menu to the right of the Saved Views tab.
Tool Palette Features:
Both the standard tool palettes (Basic and Tool Sets) and any custom tool palettes have special features that other palettes do not.
Tool palettes and their tool sets can be created and customized using the Workspace Editor (see VectorWorks Help > Modifying Tool Palettes and Tool Sets).
On tool palettes, an arrow on the right side of a tool icon or label indicates additional, related pop-out tools. Click and hold down the mouse button to open the menu of pop-out tools.
Basic Tools Palette
Tools that are used most frequesntly in VectorWorks and function in many different capacities are in the Basic Tools Palette
Tool Sets Palette
Other than your basic tools there are hundreds of other tools in VectorWorks.
They are grouped categorically in the Tool Sets Palette.
To find a specific tool or how to use a tool in one of the tool set menus use the “What’s This?” command from the help menu or search through VectorWorks help.
Each tool palette has a button at the bottom that opens a utility menu, which controls the palette and tool display.
Tool Set Selection Buttons and Tear-off Palettes
If a tool palette has multiple tool sets (as does the Tool Sets palette), selection buttons for each tool set display on the palette.
To display a tool set’s tools, click the appropriate button. The button is highlighted to indicate which tool set is active.
To see multiple tool sets at once, drag a tool set’s selection button off the main palette. This creates a separate, temporary palette for the tool set, with a “perforated” top edge.
Like other palettes, these tear-off palettes can be docked, resized, and minimized. To close a tear-off palette, click its close button. On Windows, a docked tear-off palette does not have a perforated edge; instead, it has a special close button in the shape of a curved arrow.
When the 2D Selection tool is active, four modes are available from the Mode bar.
Use these modes to resize objects, select objects using a lasso or rectangle marquee, and to insert objects in or next to a wall.
The Enable Interactive Scaling mode, Wall Insertion mode, and Enable 2D Cursor Rectangular Selection mode are “on” by default.
Use the 3D Selection tool to select, move or resize 3D objects in orthogonal views.
When using the tool, two smaller lines project from the X and Y locations in the drawing area. These lines help to identify the Z location of the tool in the drawing.
The 3D Selection tool modes include shortcuts to common standard 3D views: Top View, Front View, Right View, Right Isometric, and Left Isometric. For explanations of these views, see VectorWorks Help > Using Standard Views.
The reference for the view, whether working plane or ground plane, may depend on the selection in the Working Planes palette (see VectorWorks Help > Working Plane View and Modes).
The last two modes allow the selection of 3D objects using a lasso or rectangle marquee. The 3D Selection tool defaults to Rectangular Selection mode.
Use the Pan tool to move the drawing around the drawing window, changing the area of display.
To pan around the drawing:
1.Click the Pan tool from the Basic palette.
2.Move the hand into the drawing window.
3.Click and hold down the mouse button, and drag the drawing around the screen.
The rulers move with the page.
4.When the drawing shows the desired area, release the mouse button.
Double-click the Pan tool to refresh the drawing view.
If navigation problems occur while panning, try disabling the Hardware accelerated 2D navigation VectorWorks Preference (see VectorWorks Help > Display Preferences) or adjusting the video card configuration.
Panning with the Mouse Wheel
On a wheel-mouse, click and hold down the mouse wheel to pan at any time, regardless of which tool is currently selected.
This feature will not work properly if the wheel button has been assigned a custom function in the mouse setup. For example, if the wheel button is set to perform a delete when clicked, a wheel click in VectorWorks deletes rather than pans. (The specific setting required for this feature depends on the type of mouse being used.)
Panning with the Arrow Keys
Use the arrow keys on the keyboard to pan at any time, regardless of which tool is currently selected. Specify the arrow shortcut keys for panning in VectorWorks Preferences (see Setting VectorWorks Help > VectorWorks Preferences).
Press the shortcut key combination once to move the drawing one half-screen in the direction of the arrow.
The Move Page tool changes the position of the print boundary within the drawing area.
Though the boundary moves, the rulers, origin, and objects remain fixed.
In 3D, the working plane does not move along with the boundary.
To move the page:
1.Click the Move Page tool from the Basic palette.
2.Click and drag the page outline to the desired location.
The original position of the page continues to display, helping to measure your movement.
3.Click to set the position of the page.
Paste in Place works from user origin. If the page is moved, the image is placed in relation to the origin, not the new page location.
Double-click the Move Page tool to set the page origin to be the same as the user origin.
The Flyover tool simulates the views that would be obtained when moving over a real-world model.
The different directional movements of the Flyover tool are controlled by dragging the mouse about a selected center of rotation.
The Mode bar buttons select the center of rotation.
To fly over a drawing:
1.Click the Flyover tool from the View/Draw, 3D Modeling, or Visualization tool set.
2.Select the mode from the Mode bar.
3.In Interactive Origin mode, click to specify the rotation center for flyover movement.
4.The center of rotation is indicated by dashed axis lines.
To fly over the drawing, click on the drawing and drag in the desired direction of movement while holding the mouse button. Stop the movement by releasing the mouse. Alternatively, fly over the drawing using a keyboard/mouse equivalent.
The Zoom tool has two modes.
With the Zoom tool selected, double-click anywhere in the drawing to automatically activate either the 2D or 3D Selection tool.
(If the drawing is in a 3D view, the 3D Selection tool is activated, otherwise, the 2D Selection tool is activated.)
Double-click the Zoom tool on the Basic palette to double the magnification of the drawing. The Zoom in button on the View bar performs the same action.
VectorWorks allows both single lines and blocks of text to be created.
Text can be moved, duplicated, duplicated in an array, and rotated. Its bounding box can be resized to adjust a block’s height or length.
Text is placed relative to the alignment point, not the bounding box.
If a drawing is opened on a system that does not contain a specified font, a font mapping dialog box opens. Any missing fonts are mapped to a replacement font while the file is open on this system. If the file is saved with the new mapping, the original fonts are overwritten.
The Callout tool places callout objects on a drawing.
A callout object is a block of text attached to a leader line with an optional bubble surrounding the text.
Use callout objects to annotate items in a file.
In the Design Series, the Callout tool includes extended capabilities which allow it to be used for keynotes, and in conjunction with an external notes database (see VectorWorks Help > Notes Management).
A locus is a reference point that is used to draw and measure objects.
Loci do not print.
Loci can also be used as pivot points or fixed points for rotating and aligning objects.
For example, to snap the cursor to a 2D locus, select Snap to loci in the VectorWorks Preferences dialog box.
The 2D Locus tool places a 2D locus in a drawing when it is in Top/Plan view.
Because they are merely movable reference points, loci cannot be reshaped or resized.
To place a 2D locus:
1.Click the 2D Locus tool from the Basic palette.
2.Click to place the locus.
3.Click to place additional loci if necessary.
Use the 2D Symbol Insertion tool to place a symbol in the drawing when it is in 2D Top/Plan view. If not in Top/Plan view, selecting this tool automatically switches the view to Top/Plan and the projection to 2D Plan.
During insertion, a preview of the symbol is shown to aid in placement.
Symbols can also be inserted by dragging them from the Resource Browser.
Each symbol has its own insertion point, a location on the symbol shown by crosshairs in the Edit Symbol window, that controls how the symbol is placed into the drawing.
The insertion point is specified during the symbol’s creation. See VectorWorks Help > Creating New Symbols for more information.
Single lines created with the Line tool can be drawn constrained to certain angles or unconstrained.
To create single lines:
1.Click the Line tool from the Basic palette.
2.Click either the Constrained Line or the Unconstrained Line mode button.
Constrained lines are drawn at 30, 45, and 90 degree angles, and their complements are drawn in increments of 30, and 45 degrees.
Unconstrained lines can be drawn at any angle.
Press and hold the Shift key while drawing a line in Unconstrained mode to snap the line to predetermined angles.
3.Click at the line’s start point.
4.Click at the line’s end point.
The Double Line tool creates a wide variety of constrained and unconstrained double lines.
Set the width between the double lines, the offset from the cursor, and whether to create components between the double lines.
Click Double Line Preferences and set the preferences.
The Rectangle tool can be used to create any rectangular shape.
To create a rectangle:
1.Click the Rectangle tool from the Basic palette.
2.Click at the rectangle’s start point. Move the mouse until the desired rectangle orientation and size is previewed.
3.Click at the rectangle’s end point.
To create a square, press and hold the Shift key while drawing with the Rectangle tool.
Rotated rectangles are rectangles that are rotated at a specified angle.
Rotated rectangles are considered polygons, not rectangles, and are reflected as such in the Object Info palette.
To create a rotated rectangle:
1.Click the Rotated Rectangle tool from the Basic palette.
2.Click to set the start of the rectangle. Move the mouse to set the rotated rectangle angle.
3.Click to set the rectangle rotation angle. Move the mouse until the desired rotated rectangle size is previewed.
4.Click to end the rectangle.
Rounded rectangles can be created with symmetrical and/or proportional corners.
VectorWorks’ default is set for proportional corners.
This creates rectangles with corners that always round to be one third of both the X and the Y lengths.
Symmetrical corners have the same X and Y measurements for the rounded corners.
Rounded rectangles with both symmetrical and proportional corners have the same horizontal and vertical arc lengths.
Rounded rectangles can also be created using exact X and Y measurements.
The Ellipse tool creates both ellipses and true circles using one of five different modes.
The Arc tool, which creates circular arcs of any angle, has six modes.
Create an arc by radius, three points, tangent, two points and center, two points and radius, or two end points and another point on the arc.
Either drag the mouse to draw the arc or use the Data Display bar to enter an angle.
Degrees start on the positive X axis (the “East” direction), and increase going counter-clockwise. (“East” is 0 degrees; “North” is 90 degrees; and “West” is 180 degrees.)
To draw a quarter-circle wall beginning at 0 degrees and ending at the 6 o’clock position, enter -90 (minus 90) degrees. Enter 270 to draw an arc three-quarters of a circle around.
To edit an arc, click the middle handle with the 2D Selection tool and drag to change the arc radius. Press the Option key (Macintosh) or Alt key (Windows) to change the arc’s size.
Use the Freehand tool to draw a freehand polyline in a manner similar to drawing with a pen.
Once the object is drawn, it can be reshaped (see VectorWorks Help > Reshaping Objects with the Freehand Tool).
The Polyline tool creates open and closed polylines—objects made of a series of connected arcs, curves, or lines.
While drawing a polyline, the type of control point, or vertex, for each segment can be set either by clicking on the desired mode while drawing or using the keyboard shortcuts (see VectorWorks Help > Standard Workspace Keyboard Shortcuts) to select the desired mode.
A polyline can have different combinations of vertices.
The corners of the polyline can be “smoothed” with the Smoothing command (see VectorWorks Help > Editing Object Surfaces).
Arrow heads can be added with the Attributes palette (see VectorWorks Help > Arrow Head Attributes).
To create a polyline:
1.Click the Polyline tool from the Basic palette.
2.Click to set the polyline’s start point.
3.Click to set the end of the segment and the beginning of the next.
Press and hold instead of clicking to create a Bézier vertex instead of a Corner vertex.
4.Continue drawing segments in this manner until the polyline is complete.
5.Click the mouse at the start point to complete a closed polyline object (end point of the last segment is at the exact start point of the first segment), or double-click the mouse to complete an open polyline object (end point of the last segment is at a different location than the start point of the first segment).
The resulting polyline object, whether open or closed, is a filled object. If desired, remove the fill through the Attributes palette to see objects behind the polyline.
The 2D Polygon tool creates open and closed polygons with single lines.
Polygons can have as few as three vertices or as many as 32,767 vertices.
The 2D Polygon tool can also automatically create polygons by filling or outlining existing geometry, to easily annotate a drawing graphically by outlining, filling, or texturing (with an image or gradient fill) the new polygons.
Three modes are available.
Use the Double-Line Polygon tool to create a wide variety of open or closed polygons that have two parallel lines, a double-lined polygon with a width, or two parallel lines with a polygon fill.
Double-line polygons can have as many as 32,767 vertices.
To create a double-line polygon:
1. Click the Double-Line Polygon tool from the Basic palette.
2. Select the offset method.
3.Click the Double-Line Polygon Preferences button and enter the criteria.
The Regular (Equal-sided) Polygon tool is used to create single-line closed polygons in which all sides of the polygon are the same length.
It has three modes; each mode creates regular polygons with as few as three sides or as many as 4,000 sides.
Press and hold the Option (Macintosh) or Ctrl (Windows) key while drawing to toggle between circumscribed and inscribed modes.
To create a regular polygon:
1.Click the Regular Polygon tool from the Basic palette.
2.Select the mode button to specify the method for creating the polygon.
3.Click the Regular Polygon Preferences mode button.
The Reg Polygon Settings dialog box opens.
4.Enter the Number of Sides for the polygon.
6.Click to set the start of the polygon.
7.Click to set the end point of the polygon.
The Spiral tool draws an Archimedes spiral.
The number of turns, distance per turn, start radius and thickness can be specified, as well as the number of points used to define the curve.
The alignment modes on the Mode bar when the Spiral tool is selected are used to temporarily override the insertion point. These modes change the alignment of the insertion point along the X axis of the bounding box surrounding the spiral.
To draw a spiral:
1.Click the Spiral tool from the Basic palette.
2.Select the insertion type and alignment from the Mode bar.
3.Click to define the center of the spiral.
If this is the first time a spiral is placed in this session, the Spiral Properties dialog box opens. These parameters apply to subsequently created spirals; they can be changed later by accessing them from the Object Info palette.
4.Specify the spiral properties.
The Eyedropper tool transfers attributes from one object to another in a single step, including fill, pen, line, text, wall, and other attributes.
The Eyedropper tool has two modes.
Pressing the Option (Macintosh) or Ctrl (Windows) key switches between the Pick up and Apply modes.
To transfer object attributes:
1.Click the Eyedropper tool from the Basic palette.
2.Click the Eyedropper Tool Preferences mode bar button.
The Eyedropper Preferences dialog box opens. Specify the attributes to be selected and applied by the Eyedropper tool, and click OK.
3.Click the Pick Up Attributes mode bar button.
The cursor changes to an eyedropper.
4.Click the object that is the source of the attributes.
5.Click the Apply Attributes mode bar button.
The cursor changes from an eyedropper to a paint bucket.
6.Click the target object for the attributes.
The attributes are transferred to the object.
The Attribute Mapping tool edits the size, position, and angle of image fills and gradients for an object with a gradient or image applied.
When working in 3D in RenderWorks, the Attribute Mapping tool maps textures directly in the drawing window.
Direct Texture Mapping:
The Attribute Mapping tool edits texture mapping parameters directly in the drawing window.
This tool applies to textures created with wrapped color shaders or mask transparency shaders.
The texture mapping type must be other than Perimeter for this tool.
When working in 2D, the Attribute Mapping tool edits image and gradient fills.
Editing Gradient and Image Fills.
To edit texture mapping directly in the drawing window:
1.Select a textured, 3D object.
2.Click the Attribute Mapping tool from the Visualization tool set.
Depending on the textured object and texture type, up to three modes are available.
3.For a wall or roof, which may have different textures applied to different parts of the wall or roof, the Select Texture Part dialog box opens. Select the portion of the object to edit, and click OK.
4.An editing frame is placed over the first repetition of the texture.
Use the editing frame to set the texture position and to rotate or resize the texture.
For easier direct mapping of a repeating texture, click Non-Repeating mode to see a single repetition of the texture.
After editing the texture mapping, click Original Repeat mode to return to the original pattern and see the effect.
5.To edit a different part of a roof or wall, click Select Part mode. In the Select Texture Part dialog box, select a different portion of the roof or wall to edit.
The 2D Reshape tool reshapes an object after it has been created.
Change the length of walls, reshape single objects, or reshape multiple objects at once.
In addition, the 2D Reshape tool can move symbols within walls. Use some of the same principles of reshaping the wall to change the symbol’s location along the wall, as well as its location inside the wall. See VectorWorks Help > Symbols Within a Wall.
With this tool, reshape all polygons and polylines, including lines drawn with the Freehand tool (which are considered polylines in VectorWorks).
In addition, specify exact radius measurements for circular arc control points.
Certain objects (polylines, polygons, rectangles, circles, and arcs) can also be reshaped with the Freehand tool. See VectorWorks Help > Reshaping Objects with the Freehand Tool.
The 2D Reshape tool has five different reshape modes. It also has four control point modes for changing the existing vertex.
The Mirror tool can mirror 2D and 3D objects. However, if both 2D and 3D objects are selected, only the 2D objects are mirrored.
Depending on which types of objects are selected, there are four modes.
The Split tool splits the following objects.
- Note that splitting an object may change its type; for example, trimming a roof face creates a solid section, which can no longer be edited as a roof face.
VectorWorks Fundamentals Objects:
•2D objects (arcs, lines, polylines, polygons, ellipses, rectangles)
•3D solid objects (extrudes, cylinders, spheres, hemispheres, cones)
VectorWorks Design Series Objects:
The following modes are available for the Split tool.
Surfaces generated by successive splitting can be joined together with the Compose command (see VectorWorks Help > Composing and Decomposing Objects and Surfaces).
This tool may not be able to manipulate certain types of surface geometry (see VectorWorks Help > Surface Geometry Requirements).
The Connect/Combine tool joins objects by their endpoints or at their intersections using one of three modes: Single Object Connect, Dual Object Connect, or Dual Object Combine.
When connecting or combining a pair of NURBS, polylines, or open polygons by their endpoints, VectorWorks may require additional information to complete the process. In this situation, the Connect/Combine Options dialog box opens.
The Trim tool trims a portion of the selected object.
Objects that can be edited in this manner include rectangles, lines, polygons, polylines, ellipses, and arcs.
To trim a portion of an object:
1.Position a cutting object(s) over the object(s) to be trimmed. Select the cutting object.
2.Click the Trim tool from the Basic palette.
The standard arrow cursor changes into a hand.
3.Click the portion of the object to be trimmed.
The object is trimmed at that point, cutting away any portions on that side of the cutting object.
To trim another portion of the same object, move the hand to that section and click.
The Fillet tool adds a highly-specific fillet (arc) between two objects in the drawing, making each of the fillet’s end points tangent to one of the objects.
Apply fillets to lines, rectangles, polygons, polylines, circles (not including non-circular ellipses), circular arcs, and walls.
With rectangles, polygons, or polylines, use the tool to place a fillet between adjacent sides of the object.
In addition, this tool trims or splits objects at the fillet’s end points by selecting various fillet modes.
A fillet cannot be placed between parallel or concentric objects.
If “split” or “trim” fillets are placed between a mixture of objects that can and cannot be split/trimmed, the fillet works only on the objects that can be split/trimmed, and ignores the others.
To place a fillet:
1.Click the Fillet tool from the Basic palette.
2.Click the desired mode from the Mode bar.
3.Click the object where the fillet will begin.
4.Click the object where the fillet will end.
If this is the first time the Fillet tool is used, the Fillet Settings dialog box opens. Enter a fillet radius and click OK.
The fillet radius specified is used for all subsequent fillet operations. To change this radius, click Fillet Preferences from the Mode bar, enter a new radius, and click OK.
If an object is too short, it extends to match the selected fillet radius.
The Chamfer tool places a chamfer, or line, between two objects or adjacent sides of an object such as rectangles, polygons, polylines, or line segments.
However, a chamfer cannot be placed between parallel lines.
A chamfer can be placed at a specified distance from where the objects intersect.
Chamfers can trim or split objects at the chamfer endpoints or extend them to meet at the chamfer endpoints by selecting specific chamfer modes from the Mode bar.
To create a chamfer:
1.Click the Chamfer tool from the Basic palette.
2.Select the mode from the Mode bar.
3.Click the object where the chamfer will begin.
If this is the first time the Chamfer tool is used, the Chamfer Settings dialog box opens. Otherwise, click Chamfer Preferences from the Mode bar to change chamfer settings.
The Offset tool either creates a duplicate object offset from the original, or offsets the selected object from its original location.
Use this tool to easily create parallel objects, such as lines and walls.
Also use it to produce a larger or smaller version of closed objects, such as ellipses and connected walls.
NURBS surfaces are offset by the offset distance along the surface normal direction.
The Offset tool can be used with the following objects.
VectorWorks Fundamentals Objects:
•Open 2D objects (arcs, lines, polylines)
•Closed 2D objects (ellipses, rectangles, polylines, polygons)
VectorWorks Design Series Objects:
The Offset tool has six modes, which are also options in the Offset Tool Preferences dialog box.
There are two options for selecting objects to offset: either pre-select one or more objects with the 2D Selection or 3D Selection tool, or select one object at a time after selecting the Offset tool.
The 2D conversion res field, on the Edit tab of the VectorWorks Preferences dialog box, adjusts the degree of smoothing. The higher the conversion resolution, the higher the degree of smoothing, which produces a more accurate offset of objects.
For more information on 2D conversion resolution, refer to VectorWorks Help > Setting VectorWorks Preferences.
PIC112 Duplicating on a Path The Duplicate Along Path tool creates and places several copies of an object or a group of objects in the drawing. Either place the object(s) along an existing path in the drawing, or create a path when duplicating the object(s).
Select the mode from the Mode bar.
(TABLE/PIC115) Mode Description Click on a Path Object Uses an existing object as the duplication path Create Path Duplicates along the polyline path being drawn Duplicate Along Path Preferences Sets the spacing of duplicates at a fixed distance or evenly between a fixed number of copies, specifies if the offset is at a specific distance or uses the next mouse click, and sets whether duplicates are placed tangent to the path. Specify the spacing between duplicates, either visually or with a precise measurement. Alternatively, indicate the number of duplicates to be placed on the path, and VectorWorks determines the spacing required to place each object an equal distance from its neighbors.
Any selected objects are copied into the path object. Verify the objects selected before using this tool.
PIC116 Clip Tool The Clip tool cuts out pieces from the 2D objects in the drawing—lines, arcs, rectangles, ellipses, polygons, and polylines. In addition, this tool can be used to split an object.
(TABLE/PIC118) Mode Description Removes Inside Cuts a hole in the object(s) Removes Outside Trims everything away from one piece of the object(s) Splits at Boundaries Splits the object(s), making them into new objects
To clip objects: 1. Select the object or objects to cut. 2. Click the Clip tool from the Basic palette. 3. Select the clipping mode. 4. Click and drag to create a marquee box. The object is clipped as defined by the marquee box.
Setting Up a Document
Before begining to work on a document, set up the page as it should print or appear on the screen depending on requirement of the project. Page Setup The Page Setup dialog box settings determine the number of sheets of paper (pages) required to print the entire drawing on the selected printer. It is also used to specify whether to display the gray drawing boundary box representing the print area for design layers, and whether to display page breaks in the drawing file. To change the page setup settings: 1. Select File > Page Setup. The Page Setup dialog box opens.
(TABLE/PIC 120) Parameter Description
Pages Horizontal Specify the number of pages in the horizontal direction Vertical Specify the number of pages in the vertical direction Show page boundary Select to display a gray border around the perimeter of the print area for design layers; alternatively, press Alt+B to toggle selection in this field Sheet layers always display the page boundary. Show page breaks Indicates how the drawing is divided over each printable page; for design layers, the page boundary must be displayed in order to see the page breaks
Choose size unavailable in printer setup
If the desired paper size is not available in the Printer Setup dialog box (see Printer Setup), select this option, and then select the desired paper Size from the list; this is useful when sending files to a print bureau that has different paper sizes available than your printer Size/Width/Height To manually specify the paper size, select the appropriate drawing units (inch or millimeter) and enter the paper Width and Height Printer Setup Accesses the Printer Setup dialog box for specifying the printer, paper size, drawing scale, and orientation; see Printer Setup
2. Specify the page setup options, and click OK.
The Printer Setup dialog box settings determine the printer, paper size, scale, and orientation of the drawing. To change the printer setup settings: 1. Select File > Page Setup. The Page Setup dialog box opens. 2. Click Printer Setup. The Printer Setup dialog box opens, configured to the selected printer.
3. Scaling resizes the entire drawing by a specified percentage. To access the Scaling field in the Macintosh Printer Setup dialog box, select VectorWorks from the Settings list. Selecting a printer in Printer Setup (Macintosh) only changes the drawing’s settings; to change the printer used for the drawing, access the Macintosh System Preferences.
Note: Rescaling the document here is a good way to resize the document to fit on a desired paper size while keeping the drawing in the originally designated scale. This is a very useful tool for presentation purposes, but don't use it if the drawing needs to be "to-scale"; in that case, leave this at 100% and change the scale of the layer by editing that layer from the Layers Menu in the Organization palette.
There is also a variety of settings to assign per document; these settings are not saved as part of your workspace. To access document settings: 1. Select File > Document Settings 2. Choose the settings to alter
Setting Document Preferences Document Preferences apply only to the current drawing and are also saved when creating templates (see Creating Templates). These settings remain in effect in the current drawing until they are changed. To change the preference settings in the document: 1. Select File > Document Settings > Document Preferences. The Document Preferences dialog box opens. There are three preferences tabs (Display, Dimensions, and Resolution). 2. Click one of the tabs to set the document preferences for that tab.
Display Preferences Click the Display tab to set the display preferences.
(TABLE/PIC127) Parameter Description Black and white only Objects are drawn using only the colors black and white; this choice overrides any other color settings and is used mainly for printing Hide wall components when layer scale < = 1: Select to hide wall components when the layer is set to, or is below, the scale ratio specified (does not affect wall component display in viewports; see Advanced Viewport Properties to show or hide components in viewports) Save viewport cache Indicates whether viewport caches and radiosity solutions should be saved in the file; saving the cache may increase file size, but saves time when opening files containing viewports and viewports rendered with radiosity renderings (RenderWorks required). If deselected, any viewports will require updating when the file is opened, and any viewport radiosity solutions will require regeneration, but file size is reduced. Note that the viewport cache(s) are already compressed to PNG or JPEG format to save space (the format depends on the selection in VectorWorks Preferences; see Edit Preferences for more information). Use layer colors When specific pen and fill colors have been set for a design layer, draws all objects on that layer with the specified colors (see Setting the Design Layer Color) Mesh smoothing with crease angle Smoothes mesh objects rendered with OpenGL or RenderWorks; enter a higher crease angle value for a smoother surface (valid values are 0 to 180).
Dimension Preferences Click the Dimensions tab to set the dimension preferences.
(TABLE/PIC128) Parameter Description Associate dimensions Associates dimensions with the applicable objects. When a dimension is associated with an object, the dimension automatically updates when the object it is applied to is modified. For more information about associative dimensioning, see Dimensioning. Auto associate Select this option to automatically associate a dimension to the top-most object when more than one object shares a dimension endpoint Create dimensions in dimension class Assigns dimensions to the Dimension class as they are created (default setting). If deselected, created dimensions are assigned to the active class. Dimension Standard Select the default Dimension Standard to use. Alternatively, click Custom to add a custom dimension standard (see Using Custom Dimension Standards). Dimension Slash Sets the desired Thickness of the slash at each end of a dimension, in points, mils, or millimeters
Default dimension standards are presented in the following table.
Resolution Preferences Click the Resolution tab to set the resolution preferences.
(TABLE/PIC130) Parameter Description Rotated Text Display Sets how rotated text is displayed: Highest quality shows rotated text at the best quality available, Normal quality shows rotated text slightly jagged, and Bounding box shows only a bounding box representing the text’s location Bitmap Display Sets how bitmaps are displayed: Full resolution shows bitmaps at the best resolution available, Reduced resolution shows bitmaps at a reduced detail, and Bounding box shows only a bounding box representing the bitmap’s location. Reducing the resolution saves time when using the Pan tool or scroll bars. PICT/PDF (Quartz Only) Export (Macintosh) or WMF Export (Windows) Sets the resolution at which the model will render for export. On Macintosh, when Quartz imaging is enabled, sets the PDF export resolution; when Quartz imaging is not enabled, sets the PICT export resolution (see Display Preferences). Printing Sets the resolution at which the model will render for printing
Units VectorWorks provides a wide range of measurement systems to select from and also provides the flexibility to create a customized measurement system. VectorWorks applies the selected measurement system globally throughout the drawing, from the measurements that display on the rulers to those used in dimensions and worksheets. The Units command opens the Units dialog box, which organizes units settings on three tabbed panes: • The General Display tab settings affect the units throughout the drawing. • The Dimension Objects (Primary) tab contains rounding settings for primary dimensions. • The Dimension Objects (Secondary) tab contains units and rounding settings for secondary dimensions. If dual dimensions are not being used, these settings have no effect. For more information on dual dimensioning, Dual Dimensioning. Selecting a Unit System To select or change the current measurement system: 1. Select File > Document Settings > Units. The Units dialog box opens. 2. Specify the units display parameters, and then click OK.
(TABLE/PIC131) Parameter Description Length: Units Select the desired length measurement system from the list Custom If the Custom unit is selected, click Custom to create a custom length measurement system; see Creating a Custom Unit System Show Unit Mark Select to display the unit mark along with the unit value; if the Feet & Inches unit is selected, VectorWorks automatically displays unit marks and therefore, Show Unit Mark appears dimmed Rounding Style Rounding only affects how numbers are displayed; if the number 1.23456 is entered with a rounding of .00, the value is recognized as 1.23456 but displays as 1.23 Fractional Select for fractional rounding Decimal Select for decimal rounding Exact as Fractions / Non-Exact as Decimals Select for a combination of fractional and decimal rounding Rounding Precision For fractional rounding, select the fractional precision value; for decimal rounding, select up to ten digits of decimal precision; for a combination of fractional and decimal rounding, select both a fractional and decimal precision value Decimal rounding base Select whether decimal rounding is performed using multiples of tenths, quarters, or halves; the option selected is reflected in the Decimal precision field Decimal Options: Leading Zero If one of the decimal rounding options is chosen, select to display a leading zero Trailing Zeros If one of the decimal rounding options is chosen, select to display trailing zero(s) Area / Volume / Angle: Units Select the area, volume, and angular measurement system from the list Custom If the Custom area or volume unit is selected, click Custom to create a custom area or volume measurement system; see Creating a Custom Unit System Precision For area and volume measurement systems, select up to ten digits of decimal precision. For angular measurement systems, select to display angular units in degrees (there are 360 degrees in a circle, and the angle mark is °), radians (there are 2pi radians in a circle, and the angle mark is r), or gradians (there are 400 gradians in a circle, and the angle mark is g); also, select up to eight digits of angular precision or specify degrees, minutes, and/or seconds. Creating a Custom Unit System To create a customized measurement system: 1. Select File > Document Settings > Units. The Units dialog box opens. 2. Select Custom from the length, area, or volume Units list, or if editing an existing custom measurement system, select the custom name from the Units list. 3. Click Custom. The Custom Units:Length, Custom Units:Area, or Custom Units:Volume dialog box opens, depending on the type of custom unit being created or edited. The available values in each field vary based on the custom unit type.
(TABLE/PIC 132) Parameter Description Unit Name Name given to the custom measurement system—for example, “Cubit” Unit Mark Mark (abbreviation) used to represent a unit in the custom measurement system—for example, “cbt” Smaller from Larger Set the number of custom units that occur per selected unit—for example, “There Are 2 Units Per Inch” Square Unit Mark Set the number of selected units that occur per custom unit—for example, “There Are 2 Inches Per Unit” 4. Click OK to exit the Custom Units dialog box. 5. Enter the remaining criteria as described in Units. 6. Click OK.
Document Setup Product: Architect and Landmark
Use the Document Setup command to set up a file’s basic characteristics (units, scale, drawing area, and grid) as well as define the drawing border and title block settings. To set up a drawing with the Document Setup command: 1. Select File > Document Settings > Document Setup. 2. The Document Setup dialog box opens. Set the parameters for the drawing. See Setting Up the Drawing for more information on units, scale, drawing grids, and print area.
(TABLE/PIC133) Parameter Description Units, Scale and Grids: Drawing Units Click Change to open the Units dialog box; specify the global unit settings for the project Layer Scale Click Change to open the Layer Scale dialog box. Specify the default layer scale for the project. This scale will be used for all floor design layers (Mod-Floor-#) and associated design layers such as Mod-Slab. Drawing Area Click Change to open the Page Setup dialog box; specify the drawing’s printable area Drawing Grids Click Change to open the Set Grid dialog box; specify the reference and snap grids Drawing Border/Title Block If not created during setup, drawing borders and title blocks can be added manually with the Drawing Border tool (see Creating Drawing Borders) Drawing Border Select the drawing border to automatically include as the drawing is set up, or leave the default selection of None to create no drawing border Title Block Select the title block from either the default resources or the current file’s resources to automatically include as the drawing is set up (see VectorWorks Design Series Default Resources), or leave the default selection of None to create no title block Use Border Settings: As preferences Saves the drawing border and title block selections and applies them to the sheet layers when the Create Standard Viewports command is selected To create a border now Places the specified drawing border and title block on the selected layer immediately 3. Click OK.
Model Setup Product: Architect and Landmark
The Model Setup command creates the appropriate number of floors or levels and their corresponding design layers (Mod-Floor, Mod-Foundation, and Mod-Roof layers), as well as setting the Z and delta Z of each model design layer. It is required for running the Create Standard Viewports command. For Landmark users, if there is no floorplan geometry in the drawing, click OK in both Model Setup dialog boxes to accept the default settings.
Setting Standard Viewport Preferences Product: Architect and Landmark
The default viewport scale and drawing border settings can be set prior to adding standard viewports to a project. To set viewport preferences: 1. Select File > Document Settings > Create Standard Viewports. The Create Standard Viewports dialog box opens. 2. Click Preferences. The Create Viewport Preferences dialog box opens. The preferences apply as viewports are added to the list for inclusion in the drawing. 3. Set the default scale for each type of viewport and select a drawing border and, if desired, title block to add automatically to each sheet layer. The scale settings affect only the viewport scale, not the layer scale of any model layers. See Creating Drawing Borders for more information on drawing borders. 4. Click OK to return to the Create Standard Viewports dialog box.
Standard Naming Product: Architect and Landmark
The Standard Naming command controls the layer, class, and viewport names used in a project. These names can be changed to a user-defined system other than the default VWArch naming system. Standards can be mapped for office-wide use or to convert an existing file to the office standard. This command can also be used to assign specific attributes to classes in standards, and to change the names of layers, viewports/views and classes in the current standard. The command does not create new layers, classes, or viewports/views.
Setting the Default Color Palette To change the default color palette: 1. Ensure that no objects are selected. 2. Select File > Document Settings > Color Palette. The Edit Color Palette dialog box opens. 3. Select a color to edit and then adjust its values.
(TABLE/PIC134 Parameter Description Pick Color Creates a new color based on Hue, Saturation, and Lightness (HSL) or Red, Green, Blue (RGB) values on Windows. On the Macintosh, colors are edited through the Apple Color Picker dialog box. Double-clicking on a color also opens the color picker dialog box. Import Imports an existing color palette from another VectorWorks file Lighten Incrementally lightens the selected color Darken Incrementally darkens the selected color RGB Blend When more than one color is selected, blends their RGB values from top-left to bottom-right HSV Blend When more than one color is selected, blends their Hue, Saturation, and Value (HSV) values from top-left to bottom-right Undo Undoes the last change Lock reserved colors (Macintosh only) Locks the first 57 colors from editing Create a VectorWorks file that contains only an edited color palette to import into other drawings as needed. 4. Click OK.
Setting the Default Dash Style To change the default dash style: 1. Ensure that no objects are selected. 2. Select File > Document Settings > Dash Styles. The Edit Dash dialog box opens.
(TABLE/PIC135) Parameter Description Dash Style # Select the dash style to edit or use as a basis for the new style Inches/mm Select whether to measure the dash in inches or millimeters (mm) Selection levers Adjust each lever to create the desired dash style. Additional dash elements can be added by dragging in a new lever from the right. A total of ten levers/segments can be used, including the default lever, in a style. Scale with line thickness Select to keep the dashes proportional to the line thickness Revert this Style Restores the dash to its original settings Add Click before editing to add the dash style to the list of available ones. Up to 22 customized styles can be added to the ten default dash styles, for a total of 32 styles. Once at the 32 style limit, this button is disabled. Delete Deletes the selected style; in the Map Dash Style dialog box that opens, select the dash style to apply to all objects that use the dash style being deleted The 2D line dash pattern is automatically adjusted to prevent spaces at either end of the line.
3. Click OK. When exporting a file to a version prior to VectorWorks 12, the system truncates the number of dash styles to 24. On the Edit Dash dialog box, Dash Style #1-24 are retained; on the Attributes palette and for the Dash Style within View > Rendering > Line Render Options, the first 24 dash styles beneath the solid line dash style are retained.